EWTKMC

PC / Console (In Development)
UI/UX Art + Design

EWTKMC is an in-progress, stylized visual novel with puzzle elements that take the form of combat sequences. I designed the visual style for the interface, which is inspired by Japanese visual novels and features non-uniform elements that are very playful and angular. I am working with a small remote team of seven on this project. Below are several mockups of various screens in the game.

Main Menu

Combat

When the player is in a combat sequence, they are brought to this screen, which features an incoming series of icons from the attacker. You can bring a party of three characters with you before each combat sequence, and their inventories of icons can be used to defend yourself in this matching/puzzle game.

Default combat screen

Party Select

Once the player has chosen their daytime activity, they are taken to a screen to choose three out of the six possible party members to bring along as bodyguards. The chosen party members are allies during the combat sequences, and their abilities can be used against the attacker.

Character Wordmarks

The game features the main character and seven assassins, who, to protect their identities, are named after the days of the week. I designed wordmarks for each one, using unique fonts, shapes, and colors to match their personalities.