In this “anti-VR” game designed for the 2018 VR Austin Game Jam, the player is tasked with the goal of shooting one of their eyes through hoops laid out across a pirate ship’s deck.
Designed by a small team over 48 hours, this experiment into breaking one of the most important rules of virtual reality - never unlinking the the player's eyes - was a lot of fun to play around with.
I designed much of the environment, including the skybox, the water, the sun, and the barrels.
I also experimented with diegetic UI. Since a standard number display that instantaneously changes its value wouldn't make sense on a pirate ship, I challenged myself to come up with a type of physical number display that would be appropriate. I designed, modeled, and textured the score machine, which can display four digits on rotating cylinders.
Credit for the spark VFX and cute pirate atop the machine goes to my friend, Aislynn.