Game Jammin'

Eye, Eye, Cap'n

VR Austin Jam 2018 // PC + HTC Vive
Download on the App StoreGet it on Google PlayAvailable on itch.io

In this “anti-VR” game designed for the 2018 VR Austin Game Jam, the player is tasked with the goal of shooting one of their eyes through hoops laid out across a pirate ship’s deck.

Created by a small team over 48 hours, this was an experiment into breaking the golden rule of virtual reality: never, ever, under any circumstances, unlink the player's eyes.

What I Did

I designed much of the environment, including the skybox, the water, the sun, and the barrels.

I also experimented with diegetic UI. Since a standard number display that instantaneously changes its value wouldn't make sense on a pirate ship, I challenged myself to come up with a type of physical number display that would be appropriate. I designed, modeled, and textured the score machine, which can display four digits on rotating cylinders.

Credit for the spark VFX and cute pirate atop the machine goes to my friend, Aislynn.

Score machine

30 Second Trailer

2 Minute Playthrough

Shreddin' Metal

VR Austin Jam 2018 // PC + HTC Vive + Xbox 360 Guitar Controller
Download on the App StoreGet it on Google PlayAvailable on itch.io

Designed by a small team over 48 hours, this game puts the player in a neon world straight out of the 80s. Tasked with fighting TV robot baddies, the player needs to use gnarly guitar riffs by matching chords on the robots’ heads.

I designed much of the environment, including the skybox, the animated sun, and the sharp, polygonal mountains in the background. I also designed the shiny chrome logo, cover art, and textures for the robot TV screens.

Full Playthrough