Shreddin' Metal

Designed by a small team for the 2017 VR Austin Game Jam over 48 hours, this game puts the player in a neon outrun scene. Tasked with fighting robot baddies, the player needs to use gnarly guitar riffs by matching chords on the robots’ TV heads.

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I designed much of the environment, including the skybox, the animated sun, and the sharp, polygonal mountains in the background. I also designed the shiny chrome logo and textures for the robot TV screens.

© Copyright 2019 by Lars Olson